AI Insights · Timothy · April 2023
Top 5 Fidget Toys Games Performance in Colombia Q1 2023
Discover the performance trends of the top 5 fidget toys games in Colombia for Q1 2023, including downloads, revenue, and active users data.
In the first quarter of 2023, the top 5 fidget toys games in Colombia showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared based on Sensor Tower data.
Antistress - Relaxing games from Moreno Maio experienced fluctuating weekly downloads, starting strong with over 30K downloads in late December and gradually declining to around 16K by the end of March. The app's weekly revenue showed sporadic peaks, with a notable increase to $47 in the first week of January and another peak at $11 in the last week of March. Active users started at approximately 291K and saw a gradual decrease to around 236K by the end of the quarter.
Fidget Toys 3D by Tran Dinh Hung saw a sharp decline in weekly downloads, beginning with over 23K at the start of the quarter and dropping to just over 2K by the end of March. The app’s weekly active users followed a similar downward trajectory, starting at around 111K and decreasing to approximately 54K. Revenue for this app remained minimal throughout the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC maintained relatively steady weekly downloads, fluctuating between 7K and 12K. Active users showed a slight decline from around 63K at the end of December to about 45K by the end of March. This app did not generate any notable revenue during this period.
Flexy Ring by SayGames LTD had a modest performance in downloads, peaking at 8.4K in mid-January before stabilizing around 4K towards the end of the quarter. The app's weekly active users saw an increase from 13K in late December to a peak of almost 21K in mid-January, stabilizing around 16K by the end of March. Revenue data for this app was not significant during Q1.
Pop It Fidget - AntiStress from KTC GLOBAL showed a mixed download trend, starting at 8.9K in late December, dropping to 1.8K in mid-February, and then rising again to about 5.2K by the end of March. Active users mirrored this trend, starting at 21K and ending at approximately 12.6K. This app did not record any revenue during the quarter.
These insights highlight the varying popularity and user engagement within the fidget toys games category in Colombia. For more detailed insights and data, visit Sensor Tower.